The aim is to build a skin applier that uses an Omega-like interface via llMessageLinked() to perform the texture application. The primary reason is to get the memory usage of the skin data out of the main script and make the code handling both Ruth and Omega similar.
buttons - list the loaded button names icon - get an icon texture to display
Link Messages
action | number | message | id | notes |
---|---|---|---|---|
apply buttons | 411 | <button>|apply | <> | Send the textures associated with the specified button to the mesh |
set appid | 42 | appid,<app-id> | <> | Set the app ID used for calculating the communications channel |
load notecard | 42 | notecard,<notecard-name> | <> | Load the specified notecard, leave the name empty to load the default notecard |
status | 42 | status | <> | Get the status of the applier script: returns <notecard-name> |
thumbnails | 42 | thumbnails | <> | Get a list of thumbnail textures: returns <notecard-name>,<uuid>,<uuid>,… |